Architecture, Engineering & Construction

Improving design, safety, and MRO of construction projects.

Safety Training

VR education is effective in raising the awareness of safety hazards, because it allows users to virtually experience a worksite before going there.

This is especially more effective for new or relatively inexperienced workers. Accident scenarios can be planned according to the type of construction and equipment such as lifting, loading and unloading, pouring concrete, and working at height. The environment in the scenarios are designed to be similar to actual work situations where accidents have occurred, and can be configured to give trainees hands-on experience in these situations.  OSHA 10 and OSHA 30 training can be enhanced with VR to cross language barriers and reach more remote workers.

Equipment Training

Many jobs within the construction industry involve using and maintaining, which can be dangerous with proper training. While workers need training, it can be impractical or unsafe to train on real equipment.

Companies can mitigate the costs and risks of training in real-world situations, by familiarizing themselves with basic equipment controls and operation in a safe virtual environment. VR training allows new workers to get a feel for the equipment they’ll be using every day in a safe, controlled environment. It’s also great for cross-training existing workers and seasonal contractors.

Remote Maintenance

Field workers can receive live guidance from more experienced technicians through the use of XR technology – and it can be done without a site visit (or multiple site visits). By building simulations of common repair situations, field workers can use VR headsets to quickly experience the repair situation and know how to address it remotely.

In many cases, field workers may have a general sense of how to fix a problem or make a repair but simply need some guidance in identifying exactly where the fix is needed or how it must be made.

Design Engineering

Allow architects and engineers to visualize a project in VR before a structure is built in far more detail and proportion than 2D renderings. By virtually “standing inside” buildings, architects and engineers can better understand design aspects of a project – including adjustments that may need to be made in adapting the design to the construction site.

During the sales and bidding process, vendors can use XR to allow potential customers and stakeholders (zoning, developers, etc.) to “experience” projects long before they are erected. This virtual visualization capability can play a critical role in winning potential projects.

Turn Training from a Cost to a Strategic Investment:

  • RAttract/retain Millennial and Gen Z learners via immersive sensory experiences
  • RAnytime, anywhere access to real-time, real-life scenario training regardless of distance
  • RImprove learning measurement and analytics for demonstrating business impact