Industry: Higher Education

VR Learning and Collaboration

CASE STUDIES

Explore how we help businesses and universities deploy VR to accelerate learning and improve operating efficiency.

0 %

of Gen Z prefer to learn by doing.

VR Classroom Learning

When surveyed, 51% of Gen Z students said they learn best by doing while only 12% said they learn through listening. Sadly, many of today’s universities and technical schools are still using outdated instructional methods – however, we can help. 

Virtual reality can be used to better illustrate complex topics and allows help students experience their learning in a way that improves understanding.  VR enables instructor-led and self-directed student immersive learning to deepen comprehension and retention. VR doesn’t replace hands-on learning – it accelerates it because students can spend dozens of hours performing virtual tasks in advance of real-world learning in the classroom. VR improves inclusiveness by connecting remote students and those with alternative learning needs.

VR Labs & Simulators

As previously, VR doesn’t replace hands-on learning – it accelerates it.  Additionally, VR helps universities and technical schools save money and physical space by not having to purchase, install and maintain large, complex equipment or structures.

By creating digital twins of real-world objects, schools can improve student access to learning opportunities via a 24/7 virtual learning environment. Labs are one of the easiest places to start by allowing students to interact with engineering and technical processes and ecosystems from the comfort of their dorm, apartment or on campus. By extending the reach of the on-campus lab footprint to include virtual lab space, more students (including remote) are able to benefit. This is especially powerful for technical degree programs where student access to large or expensive physical equipment is limited.