VR helps people improve physical tasks, mental tasks, and spatial tasks.
The Brain Science
The human brain is comprised of at least three distinctive learning centers: cognitive skills system, behavioral skills system, and emotional system.
XR technology positively impacts all three learning systems: (1) removes the need for the brain to construct a 3-dimensional dynamic mental representation from 2-dimensional images to reduce cognitive load and engage visual representation areas in the brain, (2) optimizes behavioral learning through real-time interaction and corrective feedback, and (3) engages emotions to improve situational awareness and strongly affect both cognitive and behavioral skills learning.
VR offers several learning advantages:
- RSafe place to fail (practice and master skills in a judgment-free environment)
- REmotional realism (creates a strong sense of connection and retention)
- RReal-time feedback (constructive feedback while learners immersed in each situation)
- RScalable across a remote workforce
PwC conducted research to understand if VR could be designed for soft skills training (e.g. inclusive leadership) by comparing three learning modalities: classroom, e-learning, and VR learning.
The research showed that VR can help business leaders upskill their employees faster, even at a time when training budgets may be shrinking and in-person training may be off the table, as people continue to observe social distancing.
According to PwC research, VR learners were:
Faster to train than in the classroom
more confident to apply skills learned after training
more emotionally connected to content than classroom learners
more focused than their e-learning peers
Turn Training from a Cost to a Strategic Investment:
- RAttract/retain Millennial and Gen Z learners via immersive sensory experiences
- RAnytime, anywhere access to real-time, real-life scenario training regardless of distance
- RImprove learning measurement and analytics for demonstrating business impact